Electronic Arts
Demin is a staff engineer at Electronic Arts (EA), working with cloud-native PHP, NoSQL, and infrastructure as code, with AI part of the stack. He builds backend microservices and libraries for mobile games. His career spans startups to some of the Bay Area's largest corporations, including eBay, Visa, and EA. He maintains 10+ open-source projects and contributes to PECL. He's also part of the Swoole team and speaks about PHP at conferences.